110 lines
3.1 KiB
HTML
110 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<head>
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<title>Validation Pool test</title>
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<link type="text/css" rel="stylesheet" href="/index.css" />
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</head>
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<body>
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<div id="validation-pool"></div>
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</body>
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<script type="module">
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import { Box } from "/classes/box.js";
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import { Scene } from "/classes/scene.js";
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import { Member } from "/classes/member.js";
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import { Bench } from "/classes/bench.js";
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import { delay } from "/util.js";
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const rootElement = document.getElementById("validation-pool");
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const rootBox = new Box("rootBox", rootElement).flex();
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const scene = (window.scene = new Scene("Validation Pool test", rootBox).log(
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"sequenceDiagram"
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));
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const member1 = (window.member1 = await new Member(
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"Member1",
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scene
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).initialize());
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const member2 = (window.member2 = await new Member(
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"Member2",
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scene
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).initialize());
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const bench = (window.bench = new Bench("Bench", scene));
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const updateDisplayValues = async () => {
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member1.setValue(
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"rep",
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bench.reputations.getTokens(member1.reputationPublicKey)
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);
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member2.setValue(
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"rep",
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bench.reputations.getTokens(member2.reputationPublicKey)
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);
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bench.setValue("total rep", bench.getTotalReputation());
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// With params.lockingTimeExponent = 0 and params.activeVoterThreshold = null,
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// these next 3 propetries are all equal to total rep
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// bench.setValue('available rep', bench.getTotalAvailableReputation());
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// bench.setValue('active rep', bench.getTotalActiveReputation());
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// bench.setValue('active available rep', bench.getTotalActiveAvailableReputation());
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await scene.renderSequenceDiagram();
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};
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updateDisplayValues();
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await delay(1000);
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// First member can self-approve
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{
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const pool = await member1.initiateValidationPool(bench, {
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fee: 7,
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duration: 1000,
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tokenLossRatio: 1,
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});
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await member1.revealIdentity(pool);
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await delay(1000);
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await pool.evaluateWinningConditions(); // Vote passes
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await updateDisplayValues();
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await delay(1000);
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}
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// Failure example: second member can not self-approve
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try {
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const pool = await member2.initiateValidationPool(bench, {
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fee: 1,
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duration: 1000,
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tokenLossRatio: 1,
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});
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await member2.revealIdentity(pool);
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await delay(1000);
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await pool.evaluateWinningConditions(); // Quorum not met!
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await updateDisplayValues();
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await delay(1000);
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} catch (e) {
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if (e.message.match(/Quorum is not met/)) {
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console.log("Caught expected error: Quorum not met");
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} else {
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console.error("Unexpected error");
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throw e;
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}
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}
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// Second member must be approved by first member
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{
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const pool = await member2.initiateValidationPool(bench, {
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fee: 1,
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duration: 1000,
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tokenLossRatio: 1,
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});
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await member1.castVote(pool, { position: true, stake: 4, lockingTime: 0 });
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await member1.revealIdentity(pool);
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await member2.revealIdentity(pool);
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await delay(1000);
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await pool.evaluateWinningConditions(); // Vote passes
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await updateDisplayValues();
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await delay(1000);
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}
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await updateDisplayValues();
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scene.deactivateAll();
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await updateDisplayValues();
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</script>
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