225 lines
7.1 KiB
JavaScript
225 lines
7.1 KiB
JavaScript
import { CryptoUtil } from './crypto.js';
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import { Vote } from './vote.js';
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import { Voter } from './voter.js';
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import { Actor } from './actor.js';
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import params from './params.js';
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const ValidationPoolStates = Object.freeze({
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OPEN: 'OPEN',
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CLOSED: 'CLOSED',
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RESOLVED: 'RESOLVED',
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});
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/**
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* Purpose: Enable voting
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*/
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export class ValidationPool extends Actor {
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constructor(
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bench,
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authorId,
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{
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postId,
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signingPublicKey,
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fee,
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duration,
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tokenLossRatio,
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contentiousDebate = false,
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authorStake = 0,
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anonymous = true,
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},
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name,
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scene,
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) {
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super(name, scene);
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// If contentiousDebate = true, we will follow the progression defined by getTokenLossRatio()
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if (
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!contentiousDebate
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&& (tokenLossRatio < 0
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|| tokenLossRatio > 1
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|| [null, undefined].includes(tokenLossRatio))
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) {
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throw new Error(
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`Token loss ratio must be in the range [0, 1]; got ${tokenLossRatio}`,
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);
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}
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if (
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duration < params.voteDuration.min
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|| (params.voteDuration.max && duration > params.voteDuration.max)
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|| [null, undefined].includes(duration)
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) {
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throw new Error(
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`Duration must be in the range [${params.voteDuration.min}, ${
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params.voteDuration.max ?? 'Inf'
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}]; got ${duration}`,
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);
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}
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this.postId = postId;
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this.state = ValidationPoolStates.OPEN;
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this.setStatus('Open');
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this.votes = new Map();
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this.voters = new Map();
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this.bench = bench;
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this.id = CryptoUtil.randomUUID();
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this.dateStart = new Date();
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this.authorId = authorId;
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this.fee = fee;
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this.duration = duration;
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this.tokenLossRatio = tokenLossRatio;
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this.contentiousDebate = contentiousDebate;
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this.tokens = {
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for: fee * params.mintingRatio * params.stakeForWin,
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against: fee * params.mintingRatio * (1 - params.stakeForWin),
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};
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// tokens minted "for" the post go toward stake of author voting for their own post
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// also, author can provide additional stakes, e.g. availability stakes for work evidence post
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this.castVote(signingPublicKey, {
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position: true,
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stake: this.tokens.for + authorStake,
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anonymous,
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});
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}
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async castVote(signingPublicKey, {
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position, stake, lockingTime = 0, anonymous = true,
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}) {
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const vote = new Vote(position, stake, lockingTime);
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if (this.state === ValidationPoolStates.CLOSED) {
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throw new Error(`Validation pool ${this.id} is closed`);
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}
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if (this.duration && new Date() - this.dateStart > this.duration) {
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throw new Error(
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`Validation pool ${this.id} has expired, no new votes may be cast`,
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);
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}
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this.votes.set(signingPublicKey, vote);
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if (!anonymous) {
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console.log('castVote: revealing identity since this is not an anonymous vote');
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await this.revealIdentity(signingPublicKey, signingPublicKey);
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}
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}
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listVotes(position) {
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return new Map(
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Array.from(this.votes.entries()).filter(
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([_, vote]) => vote.position === position,
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),
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);
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}
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async revealIdentity(signingPublicKey, reputationPublicKey) {
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if (!this.votes.get(signingPublicKey)) {
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throw new Error('Must vote before revealing identity');
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}
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const voter = this.bench.voters.get(reputationPublicKey)
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?? new Voter(reputationPublicKey);
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voter.addVoteRecord(this);
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this.bench.voters.set(reputationPublicKey, voter);
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this.voters.set(signingPublicKey, voter);
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}
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getTokenLossRatio() {
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if (!this.contentiousDebate) {
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return this.tokenLossRatio;
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}
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const elapsed = new Date() - this.dateStart;
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let stageDuration = params.contentiousDebate.period / 2;
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let stage = 0;
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let t = 0;
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while (true) {
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t += stageDuration;
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stageDuration /= 2;
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if (t > elapsed) {
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break;
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}
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stage += 1;
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if (stage >= params.contentiousDebate.stages - 1) {
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break;
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}
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}
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return stage / (params.contentiousDebate.stages - 1);
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}
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applyTokenLocking() {
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// Before evaluating the winning conditions,
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// we need to make sure any staked tokens are locked for the
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// specified amounts of time.
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for (const [
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signingPublicKey,
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{ stake, lockingTime },
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] of this.votes.entries()) {
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const voter = this.voters.get(signingPublicKey);
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this.bench.reputations.lockTokens(
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voter.reputationPublicKey,
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stake,
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lockingTime,
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);
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// TODO: If there is an exception here, the voter may have voted incorrectly. Consider penalties.
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}
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}
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async evaluateWinningConditions() {
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if (this.state === ValidationPoolStates.RESOLVED) {
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throw new Error('Validation pool has already been resolved!');
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}
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const elapsed = new Date() - this.dateStart;
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if (elapsed < this.duration) {
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throw new Error(`Validation pool duration has not yet elapsed! ${this.duration - elapsed} ms remaining.`);
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}
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if (this.voters.size < this.votes.size) {
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throw new Error('Not all voters have revealed their reputation public keys!');
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}
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// Now we can evaluate winning conditions
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this.state = ValidationPoolStates.CLOSED;
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this.setStatus('Closed');
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const getVoteValue = ({ stake, lockingTime }) => stake * lockingTime ** params.lockingTimeExponent;
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const getTotalValue = (position) => Array.from(this.listVotes(position).values())
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.map(getVoteValue)
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.reduce((acc, cur) => (acc += cur), 0);
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const upvoteValue = getTotalValue(true);
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const downvoteValue = getTotalValue(false);
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const activeAvailableReputation = this.bench.getTotalActiveAvailableReputation();
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const votePasses = upvoteValue >= params.winningRatio * downvoteValue;
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const quorumMet = upvoteValue + downvoteValue >= params.quorum * activeAvailableReputation;
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const result = quorumMet ? votePasses : null;
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if (result === null) {
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this.setStatus('Resolved - Quorum not met');
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this.scene.log(`note over ${this.name} : Quorum not met`);
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} else {
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this.setStatus(`Resolved - ${result ? 'Won' : 'Lost'}`);
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this.scene.log(`note over ${this.name} : ${result ? 'Win' : 'Lose'}`);
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this.applyTokenLocking();
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this.distributeTokens(result);
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}
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this.deactivate();
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this.state = ValidationPoolStates.RESOLVED;
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return result;
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}
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distributeTokens(result) {
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// Reward the author
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// TODO: If the vote fails, distribute tokens.author among winning voters
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if (result === true) {
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this.bench.reputations.addTokens(this.authorId, this.tokens.for);
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// Reward the vote winners, in proportion to their stakes
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const tokensForWinners = this.tokens.against;
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const winningVotes = this.listVotes(result);
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const totalStakes = Array.from(winningVotes.values())
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.map(({ stake }) => stake)
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.reduce((acc, cur) => (acc += cur), 0);
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if (!totalStakes) {
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return;
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}
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for (const [signingPublicKey, { stake }] of winningVotes.entries()) {
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const { reputationPublicKey } = this.voters.get(signingPublicKey);
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const reward = (tokensForWinners * stake) / totalStakes;
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this.bench.reputations.addTokens(reputationPublicKey, reward);
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}
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}
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}
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}
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