Add more details to graph
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@ -37,7 +37,7 @@ export class Member extends Actor {
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// For now, directly call bench.initiateValidationPool();
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const signingKey = await CryptoUtil.generateAsymmetricKey();
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const signingPublicKey = await CryptoUtil.exportKey(signingKey.publicKey)
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this.actions.initiateValidationPool.log(this, bench);
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this.actions.initiateValidationPool.log(this, bench, `(fee: ${options.fee})`);
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const pool = bench.initiateValidationPool(this.reputationPublicKey, {...options, signingPublicKey});
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this.validationPools.set(pool.id, {signingPublicKey});
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return pool;
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@ -49,7 +49,7 @@ export class Member extends Actor {
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this.validationPools.set(validationPool.id, {signingPublicKey});
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// TODO: encrypt vote
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// TODO: sign message
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this.actions.castVote.log(this, validationPool);
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this.actions.castVote.log(this, validationPool, `(${position ? "for" : "against"}, stake: ${stake})`);
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validationPool.castVote(signingPublicKey, position, stake, lockingTime);
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}
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@ -3,7 +3,7 @@ const params = {
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stakeForWin: 0.5, // c2
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// stakeForAuthor: 0.5, // c3 - For now we keep the default that stakeForAuthor = stakeForWin
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winningRatio: 0.5, // c4
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quorum: 0, // c5
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quorum: 0.5, // c5
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activeVoterThreshold: null, // c6
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voteDuration: { // c7
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min: 0,
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@ -20,6 +20,7 @@ export class ValidationPool extends Actor {
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throw new Error(`Duration must be in the range [${params.voteDuration.min}, ${params.voteDuration.max ?? 'Inf'}]; got ${duration}`);
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}
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this.state = ValidationPoolStates.OPEN;
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this.setStatus("Open");
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this.votes = new Map();
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this.voters = new Map();
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this.bench = bench;
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@ -67,9 +68,17 @@ export class ValidationPool extends Actor {
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// All voters have revealed their reputation public keys
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// Now we can evaluate winning conditions
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this.state = ValidationPoolStates.CLOSED;
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this.setStatus("Closed");
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const result = this.evaluateWinningConditions();
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this.applyTokenLocking();
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this.distributeTokens(result);
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if (result === null) {
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this.setStatus("Closed - Quorum not met");
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this.scene.log(`note over ${this.name} : Quorum not met`);
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} else {
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this.setStatus(`Closed - ${result ? "Won" : "Lost"}`);
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this.scene.log(`note over ${this.name} : ${result ? "Win" : "Lose"}`);
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this.applyTokenLocking();
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this.distributeTokens(result);
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}
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this.deactivate();
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}
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}
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@ -118,13 +127,7 @@ export class ValidationPool extends Actor {
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const votePasses = upvoteValue >= params.winningRatio * downvoteValue;
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const quorumMet = upvoteValue + downvoteValue >= params.quorum * activeAvailableReputation;
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// TODO: If quorum is not met, what should happen?
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if (!quorumMet) {
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this.deactivate();
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// console.log("Quorum is not met", {upvoteValue, downvoteValue, activeAvailableReputation});
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throw new Error("Quorum is not met");
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}
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return votePasses && quorumMet;
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return quorumMet ? votePasses : null;
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}
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distributeTokens(result) {
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@ -36,21 +36,20 @@ await delay(1000);
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await delay(1000);
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}
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// // Failure example: second member can not self-approve
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// try {
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// const pool = member2.initiateValidationPool(bench, {fee: 1, duration: 1000, tokenLossRatio: 1});
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// await member2.castVote(pool, true, 0, 0);
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// await member2.revealIdentity(pool); // Quorum not met!
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// await updateDisplayValues();
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// await delay(1000);
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// } catch(e) {
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// if (e.message.match(/Quorum is not met/)) {
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// console.log("Caught expected error: Quorum not met")
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// } else {
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// console.error("Unexpected error")
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// throw e;
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// }
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// }
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// Failure example: second member can not self-approve
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try {
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const pool = await member2.initiateValidationPool(bench, {fee: 1, duration: 1000, tokenLossRatio: 1});
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await member2.revealIdentity(pool); // Quorum not met!
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await updateDisplayValues();
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await delay(1000);
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} catch(e) {
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if (e.message.match(/Quorum is not met/)) {
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console.log("Caught expected error: Quorum not met")
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} else {
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console.error("Unexpected error")
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throw e;
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}
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}
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// Second member must be approved by first member
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{
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